Weapons? Weapons!
Full weapons production for Splitage 2
Clients:
Infinity Ward
RYZIN ART
NVIDIA
4A GAMES UKRAINE
Worked on Far Cry 6
- Weapon design for Metro Exodus
- Research and development, improvement of weapon pipeline.
- Modeling and sculpting objects for games (weapons and vehicles).
- Bake maps (Normal, АО, Cavity, Color id etc.).
- Texturing, export, shader setup.
- Modeling and sculpting object for games (weapon, vehicle, enviro).
- Researh and development, improvement weapon pipeline.
- Bake maps (Normal, АО, Cavity, Color id etc.).
- Texturing, export, shader network. (PBR workflow).
- Lods, collisions.
- Modelling and sculpting objects for games (weapons).
- Bake maps (Normal, АО, Cavity, Color id etc.).
- Texturing (PBR workflow)
- Lods, Collisions.
Projects:
Call of Duty: Black Ops 3
Rise of the Tomb Raider
- Hard Surface Modeling (Weapons, Vehicle) , Low Poly, UV-mapping, Baking.
Projects:
Halo: The Master Chief Collection
World War Z game
Worked on hard surface assets for MMO Skyfroge.
Worked on Gun Dissasembly 2.
- Modeling of real-world weapons for the game (precise work with blueprints, including all inner details)
- Rigging, animation, export, and set up in the engine.