Dmytro Butenko
Dmytro Butenko
Senior Weapons Artist
Kyiv , Ukraine

Summary

Weapons? Weapons!

Skills

Hard Surface ModelingHigh-poly ModelingLow-poly ModelingTexturingWeapon ModelingWeapon DesignPBR TexturingTexture Baking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Fusion 360
Fusion 360
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
3DCoat
3DCoat
MoI3D
MoI3D

Productions

    • Video Game
      Call of Duty: Modern Warfare II
    • Year
      2022
    • Role
      Weapon Artist
    • Company
      Infinity Ward
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Senior Weapons / Models Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Scavengers
    • Year
      2021
    • Role
      Weapons Artist
    • Company
      Midwinter Entertainment
    • Video Game
      Marvel's Spider-Man: Miles Morales
    • Year
      2020
    • Role
      Hard Surface Artist
    • Company
      Insomniac Games
    • Commercial / Advertisement
      Marvel's Avengers
    • Year
      2020
    • Role
      Hard Surface Artist
    • Company
      Crystal Dynamics
    • Video Game
      Metro Exodus
    • Year
      2019
    • Role
      Senior Weapons Artist
    • Company
      4A Games
    • Video Game
      World War Z
    • Year
      2019
    • Role
      Weapons Artist
    • Company
      Saber Interactive
    • Video Game
      Call of Duty: Black Ops 3
    • Year
      2015
    • Role
      Weapons Artist
    • Company
      Treyarch
    • Video Game
      Rise of the Tomb Raider
    • Year
      2015
    • Role
      Weapons Artist
    • Company
      Crystal Dynamics
    • Video Game
      Survarium
    • Year
      2014
    • Role
      Weapons Artist
    • Company
      Vostok Games
    • Video Game
      Halo: The Master Chief Collection
    • Year
      2014
    • Role
      Hard Surface Artist
    • Company
      Saber Interactive
    • Video Game
      Skyforge
    • Year
      2013
    • Role
      Hard Surface Artist
    • Company
      Dragon Fly (Skyfall) Studio

Experience

  • Senior Weapon Artis at 1047 Games
    AF
    April 2022 - July 2025

    Full weapons production for Splitage 2

  • Senior Weapons Artist at Freelance
    February 2020 - Present

    Clients:

    Infinity Ward

    RYZIN ART

    NVIDIA

    4A GAMES UKRAINE

  • Senior Weapons / Models Artist at Ubisoft
    Toronto, Canada
    September 2018 - January 2020

    Worked on Far Cry 6

  • Senior Weapons Artist at 4A Games
    Kyiv, Ukraine
    September 2015 - August 2018

    - Weapon design for Metro Exodus

    - Research and development, improvement of weapon pipeline.

    - Modeling and sculpting objects for games (weapons and vehicles).

    - Bake maps (Normal, АО, Cavity, Color id etc.).

    - Texturing, export, shader setup.

  • Weapons Artist at Vostok Games
    Kyiv, Ukraine
    September 2014 - July 2015

    - Modeling and sculpting object for games (weapon, vehicle, enviro).

    - Researh and development, improvement weapon pipeline.

    - Bake maps (Normal, АО, Cavity, Color id etc.).

    - Texturing, export, shader network. (PBR workflow).

    - Lods, collisions.

  • Freelance Hard Surface / Weapons Artist at Art Bully Production
    September 2014 - October 2015

    - Modelling and sculpting objects for games (weapons).

    - Bake maps (Normal, АО, Cavity, Color id etc.).

    - Texturing (PBR workflow)

    - Lods, Collisions.

    Projects:

    Call of Duty: Black Ops 3

    Rise of the Tomb Raider

  • Freelance Hard Surface Artist at Saber Interactive
    Kyiv, Ukraine
    April 2014 - June 2017

    - Hard Surface Modeling (Weapons, Vehicle) , Low Poly, UV-mapping, Baking.

    Projects:

    Halo: The Master Chief Collection

    World War Z game

  • 3D Artist at Dragon Fly (Skyfall) Studio
    Kyiv, Ukraine
    September 2012 - July 2013

    Worked on hard surface assets for MMO Skyfroge.

  • 3D Arist at Noble Empire
    Kyiv, Ukraine
    August 2011 - August 2012

    Worked on Gun Dissasembly 2.

    - Modeling of real-world weapons for the game (precise work with blueprints, including all inner details)

    - Rigging, animation, export, and set up in the engine.